← All feedback

General feedbackDone

by Anonymous
All of it is fixed and live — thank you for taking the time to write this up, it shaped the whole update. 1. Fonts — the list went from 9 to 23, now grouped by style (Serif / Sans / Display / Mono). On SF Pro specifically: it's licensed for Apple platforms only and can't legally be served as a web font, so no browser tool can embed it. I've added Inter, which is the closest open equivalent and what most people reach for when they want that look — along with Manrope, DM Sans, Figtree, Albert Sans, Archivo, Instrument Serif, Lora, Anton, Bebas Neue, Archivo Black and Bricolage Grotesque. 2. Zoom scrolling — you were right, the bottom was genuinely unreachable. Zooming only scaled the canvas visually without reserving any scroll room, so there was nothing to scroll to. The scroll area now grows with the zoom level. 3. Zoom Callout — this was the real one, and it shares a root cause with #2. The canvas is visually scaled when you zoom, but the code mixed scaled s
S Sedat Builder
All of it is fixed and live — thank you for taking the time to write this up, it shaped the whole update. 1. Fonts — the list went from 9 to 23, now grouped by style (Serif / Sans / Display / Mono). On SF Pro specifically: it's licensed for Apple platforms only and can't legally be served as a web font, so no browser tool can embed it. I've added Inter, which is the closest open equivalent and what most people reach for when they want that look — along with Manrope, DM Sans, Figtree, Albert Sans, Archivo, Instrument Serif, Lora, Anton, Bebas Neue, Archivo Black and Bricolage Grotesque. 2. Zoom scrolling — you were right, the bottom was genuinely unreachable. Zooming only scaled the canvas visually without reserving any scroll room, so there was nothing to scroll to. The scroll area now grows with the zoom level. 3. Zoom Callout — this was the real one, and it shares a root cause with #2. The canvas is visually scaled when you zoom, but the code mixed scaled screen coordinates with unscaled canvas coordinates, so the box drifted further from your cursor the more you zoomed in. All the pointer maths now goes through a single conversion helper. Measured at 200% zoom, the box tracks the cursor within one pixel. The same drift affected stickers, annotations and badges — all fixed together. 4. The feedback box — fair hit, and a bit embarrassing: the server was silently truncating at 1000 characters. It's 4000 now, with a live counter so you can see the limit instead of just running into it. On monetization — I hear you, and you're not the first to raise it. For now the core stays free: it runs entirely in your browser so my costs are close to zero, and there's a coffee button for anyone who wants to chip in. If that ever stops being sustainable I'd rather add optional extras than paywall what already works. Glad LaunchShots won out after all that comparing. Enjoy the new screenshots!